package  
{
	/**
	 * ...
	 * @author Gareth Williams
	 */
	public class Constants
	{
		//math
		public static const TWO_PI:Number = Math.PI * 2;
		public static const QUARTER_PI:Number = Math.PI / 4;
		public static const HALF_PI:Number = Math.PI / 2;
		
		//collisions
		public static const MINIMUM_QUADTREE_AREA:int = 25;//pixels
		public static const NO_GROUP:uint 	   = 0x0000;
		public static const PLAYER_GROUP:uint  = 0x1000;
		//public static const ENEMY_GROUP:uint   = 0x0100;
		public static const BULLET_GROUP:uint  = 0x0010;
		
		//generic
		public static const SCREEN_WIDTH:int = 800;
		public static const SCREEN_HEIGHT:int = 600;
	}
}